» Review Just Cause
(October 2006)
Just
Cause is able to justify its relative brevity and disrespect for physical
law with some extremely visceral and often satisfying action.
Suspension of disbelief is such a fundamental part of the video game
experience that we often take it for granted. Multiple lives and first-aid
kits that instantly mend whatever ails you are conventions that we accept
without batting an eye, even in games that purport to have realistic
settings. That said, Just Cause is a visceral third-person action game with
some outrageous action that will require an extra helping of that suspension
of disbelief to be able to enjoy. But, if you can get past the infeasibility
of a man hanging onto the tail of a flying jet with one hand, you might find
a lot to like in Just Cause.
Though the broad structure of Just Cause is copped from the Grand Theft Auto
series, the game also shares certain characteristics with Mercenaries and
Pursuit Force. The game takes place on the fictional Caribbean island of San
Esperito. You play as the black-clad Rico Rodriguez, an amused but detached
character who in no small way evokes Antonio Banderas' mariachi character
from Desperado. Rico comes to San Esperito to help overthrow Salvador
Mendoza, a corrupt dictator in league with the Montano drug cartel. With you
are Sheldon, a Hawaiian-shirt-wearing, Joe Don Baker-type who has a way of
saying Spanish phrases like "El Presidente" with a pronounced twang, and
Kane, a comparatively bland tough girl with a lot of sass and some vague
history with Rico. With the assistance of the People's Revolutionary Army of
San Esperito, as well as the rival Riojas drug cartel, your aim is to
dismantle the existing regime through assassination, espionage, and plenty
of mayhem.
The island of San Esperito is huge, and though there are a few urbanized
areas, including a small high-rise district, several military installations,
seaports, and airports, most of San Esperito is blanketed in undeveloped
rainforest that is peppered with crude settlements. Its size is a little
deceptive, since there's not much to be done in the huge tracts of forest,
but it all feels organic, and the scope of the island is still impressive.
You're given a good feel for the size of the island, as well as some of
Rico's more unconventional skills, right off the bat, as you start off the
game by jumping out of a plane at several thousand feet. You can control
Rico's speed and direction a bit while in freefall, and you can instantly
deploy a parachute at the tap of a button, which slows you down enough to
make a safe landing and frees up your hands to hold any one of the weapons
you might have on you. The parachute system is just one of many absurd
contrivances in Just Cause. There's no limit to how often you can deploy
your parachute, it doesn't seem to take up any space on your person, and it
never gets snagged on obstacles like trees, buildings, or streetlamps.
In
Grand Theft Auto fashion, Just Cause lets you commandeer just about any
vehicle you see, including boats, planes, and helicopters, provided you can
get close enough to it. Once you're behind the wheel, most vehicles have a
"stunt position," which forces you to relinquish control but lets you jump
onto other nearby vehicles and take control of them or deploy your
parachute, which will jerk you back up into the air. After a few missions,
you're given a grappling gun, which you can use to hook onto vehicles from a
few hundred meters away. Grappling onto a moving vehicle will cause your
parachute to automatically deploy, making it possible to parasail around the
island. Perhaps most impressively, you can use the grappling hook to skyjack
helicopters and planes while they're in the air.
Using these mechanics well can take some getting used to, as a lot of the
action buttons are contextual, and the only way to tell if you're able to
pull off certain moves is when the onscreen text descriptions of the action
buttons change. So the button used for jumping to another vehicle from the
stunt position is the same for simply jumping out of your vehicle depending
on the situation, and if you're not paying extra-close attention to the
onscreen text descriptions, you'll end up on foot rather than on the desired
vehicle. There's also a certain amount of contempt for the laws of physics
in Just Cause. Perhaps the most absurd example is the ability to hop back
and forth from the cockpit of a moving helicopter to the stunt position on
the helicopter's tail, passing right through the spinning blades every time.
You'll also find that you can deploy your parachute just feet from the
ground without any harm, and you can go directly from a terminal-velocity
freefall into a stunt position on a vehicle, even going in a direction
completely contrary to your momentum as long as the vehicle is close enough.
The game doesn't even bother trying to justify any of this craziness, and it
will no doubt annoy those expecting even a modicum of realism, but once you
figure out how to effectively use these abilities to seamlessly grapple onto
a car, take control of it, get into stunt position as you drive it off a
cliff, deploy your parachute as you watch the car explode in the ravine
below you, grapple onto an attacking helicopter and take it over, then
freefall directly into the warm Caribbean waters surrounding San Esperito,
it makes the action uniquely visceral and extremely satisfying.
minimum requirements:
PIV 1400
512MB RAM
5.8GB HDD, 64MB
video card
License:
Free Trial Version
publisher:
Source by GameSpot
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size: 542 MB |
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